Previously, the "Fortune" system was exclusive to raid bosses and characters of the Treasure Hunter class, who possessed the unique skill "Fortune Mark." This skill allowed them to obtain rare and valuable items from defeated raid bosses with a specific chance. But now, with the introduction of Maphr's Potion, any character can test their luck and acquire trophies from monsters—including both common mobs and rarer ones!
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Maphr's Enchanted Lamp | Using the lamp grants you the ability to receive additional rewards from monsters through the effect of Maphr's Lamp. Duration: 20 min. Cooldown: 1 min |
The new "Fortune" system adds a chance to obtain special items from monsters listed in their <fortune> drop table. To access these trophies, you need to:
Important: The "Fortune Mark" effect is now available to all classes via the potion, not just Treasure Hunters. This opens up exciting new opportunities for every player!
Each item in the <fortune> list has its own base drop chance, expressed as a percentage (e.g., 1.4% for "Precious Dust"). This chance can increase with bonuses or decrease due to penalties.
You can improve your chances of success with the following:
If your level significantly differs from the monster’s level, the chance of obtaining items from <fortune> may decrease.
Level Difference | Penalty (%) | Example (Player 80 lvl, Monster X lvl) | Final Chance (Base 50%) |
0–9 | 0% | 71–89 lvl | 50% |
10 | 5% | 70 lvl | 47.5% |
11 | 10% | 69 lvl | 45% |
15 | 30% | 65 lvl | 35% |
19 | 50% | 61 lvl | 25% |
28+ | 100% | 52 lvl or lower | 0% |
The penalty is applied after bonuses are calculated. For example, if the base chance is 50%, increased to 75% with bonuses, and a 30% penalty is applied, the final chance = 75% * (1 - 0.3) = 52.5%.