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  • Giran.World
    Basic information
  • Class Balance
    Class Changes
  • Guaranteed Modification
    Item Modification
  • Premium Account
    Premium Account Information
  • Skill Modification
    Skill Modification
  • PK system
    Underground Labyrinth
  • Hunting Zones
    Location Features
  • Fortune System
    New spoiler system
Fortune System
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Previously, the "Fortune" system was exclusive to raid bosses and characters of the Treasure Hunter class, who possessed the unique skill "Fortune Mark." This skill allowed them to obtain rare and valuable items from defeated raid bosses with a specific chance. But now, with the introduction of Maphr's Potion, any character can test their luck and acquire trophies from monsters—including both common mobs and rarer ones!

Maphr's Enchanted Lamp Using the lamp grants you the ability to receive additional rewards from monsters through the effect of Maphr's Lamp.

Duration: 20 min.
Cooldown: 1 min

How Does It Work?

The new "Fortune" system adds a chance to obtain special items from monsters listed in their <fortune> drop table. To access these trophies, you need to:

  1. Use Maphr's Potion (available in the shop or through events), which applies the "Fortune Mark" effect.
  2. Defeat a monster while the effect is active.
  3. Get a chance to loot items from the <fortune> list, factoring in bonuses and penalties.

Important: The "Fortune Mark" effect is now available to all classes via the potion, not just Treasure Hunters. This opens up exciting new opportunities for every player!

Base Chance

Each item in the <fortune> list has its own base drop chance, expressed as a percentage (e.g., 1.4% for "Precious Dust"). This chance can increase with bonuses or decrease due to penalties.

Bonuses and Penalties

You can improve your chances of success with the following:

  • Premium Status: Increases the chance by 30% (multiplier 1.3).
  • General Drop Bonus: Boosts the chance by a specific percentage (e.g., 15.5% with a 1.155 multiplier). This bonus can be obtained through equipment, buffs, scrolls, or events.
  • Base chance: 50%.
  • Premium: 50% * 1.3 = 65%.
  • Scrolls, Effects (1.155): 65% * 1.155 = 75.075%.
  • The final chance is capped at 100% if it exceeds this value.

Penalties for Level Difference

If your level significantly differs from the monster’s level, the chance of obtaining items from <fortune> may decrease.

  • If the level difference (in either direction) is ≤ 9, there’s no penalty.
  • If the difference exceeds 9, the chance decreases by 5% for each level beyond the threshold, up to a complete reduction (100% penalty).
Level Difference Penalty (%) Example (Player 80 lvl, Monster X lvl) Final Chance (Base 50%)
0–9 0% 71–89 lvl 50%
10 5% 70 lvl 47.5%
11 10% 69 lvl 45%
15 30% 65 lvl 35%
19 50% 61 lvl 25%
28+ 100% 52 lvl or lower 0%

The penalty is applied after bonuses are calculated. For example, if the base chance is 50%, increased to 75% with bonuses, and a 30% penalty is applied, the final chance = 75% * (1 - 0.3) = 52.5%.