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  • Ertheia x3
    Basic information
  • Class Balance
    Class Changes
  • Guaranteed Modification
    Item Modification
  • Premium Account
    Premium Account Information
  • Skill Modification
    Skill Modification
  • PK system
    Underground Labyrinth
  • Hunting Zones
    Location Features
  • Fortune System
    New spoiler system
  • World Trade
    New rules and policies
Detailed Information

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Information about the Essence Ertheia server with x3 rates

Server Opening - June 6 at 20:00 GMT +3
Open Beta Testing - May 30 at 14:00 GMT +3
Update - Guardians, with the addition of the Ertheia
Updated classes, Cardinal, Grand Khavatari, Elemental Master, Ghost Hunter and others.


We have preserved the original look of the game.
Only changes have been made to create more balanced conditions for a larger number of players.
Thanks to the increased rates, leveling up won’t become tedious, and the gradual introduction of content will prevent excessive gaps between players.

View Server Rates

EXP Rates x3.0

Other Rates

SP Rates x5.0
Adena Rates x2.0
Drop Chance x1.0
Fortune Drop Chance x1.0
Drop Quantity x1.0
Fortune Drop Quantity x1.0
Spoil Chance x1.0
Spoil Quantity x1.0

Premium Account

Bonuses from Premium Status:

Bonus Level 1 Level 2
EXP Bonus +20% +25%
SP Bonus +20% +25%
Spoil Chance +20% +25%
Drop Chance +20% +25%
Fortune Drop Chance +5% +5%
L-Coin Quantity +5 +5
Adena Quantity +30% +30%
Resurrection Cost -50% -50%
EXP Loss on Death -50% -50%
Random Craft Points Gain +50% +50%
Gift Calendar Activation Yes Yes

Use the command .pa in the game chat to get information about the expiration of your Premium Account.

Learn more in the Premium Account section.

Daily Missions

Daily Quests Interface

The Daily Missions system allows players to complete various tasks and earn valuable rewards. Some missions can be purchased using a Daily Task TicketDaily Task Ticket — these missions are marked with a special purchase icon.
Complete missions that are part of daily mission chains to earn significantly higher rewards. New unique missions have been added, and in the future, we plan to increase rewards and expand the system’s functionality.

Missions marked with the "CHAIN" flag are part of a Daily Mission Chain.

Mission chains allow you to earn additional bonuses for completing them sequentially. Stay tuned for updates to learn about new missions and improved rewards!

Missions with the "Buy Mission" button allow you to instantly receive the reward and mark the mission as completed, making the task easier and saving your time. Daily Task Tickets can be purchased in the Prime Shop.

Collection System

Collections Chests

The Collection System allows players to gather unique items by opening Collection Chests. Each chest provides a random item from a selected category, helping you complete your collection. Chests can be obtained through in-game achievements, defeating bosses, completing missions, or via the Random Craft system.

Available Collection Chests:

Icon Chest Type Description Source
Random Collection Chest Attack Double-click to obtain one random collection item. Defeating bosses, Random Craft, Completing missions, Achievements
Random Collection Chest Defense Double-click to obtain one random collection item. Defeating bosses, Random Craft, Completing missions, Achievements
Random Collection Chest Combat Support Double-click to obtain one random collection item. Defeating bosses, Random Craft, Completing missions, Achievements
Random Collection Chest Special Double-click to obtain one random collection item. Defeating bosses, Random Craft, Completing missions, Achievements
Random Collection Chest Stats Double-click to obtain one random collection item. Defeating bosses, Random Craft, Completing missions, Achievements
Random Collection Chest Utility Double-click to obtain one random collection item. Defeating bosses, Random Craft, Completing missions, Achievements

Collect items from chests to complete collections and earn unique bonuses for your character!

Duplicate collections can be exchanged for an additional L-Coin fee if the available category is 100% completed.

Magical Lamps

Magical Lamp Magical Lamp

The Magical Lamp system has been revamped: Now, a dynamic range of required EXP is used to obtain a lamp, depending on the character’s level. The higher the level, the more EXP is needed to activate the lamp.

Rewards for using the Magical Lamp:

Level Range Lamp Type EXP SP Chance
1–44 Red 40,000 1,650 20%
Purple 15,000 1,350 30%
Blue 10,000 900 40%
Green 5,000 675 10%
45–60 Red 67,500 1,800 20%
Purple 40,250 1,450 30%
Blue 37,500 2,700 40%
Green 20,000 1,450 10%
61–69 Red 1,000,000 3,000 20%
Purple 350,000 2,150 30%
Blue 90,000 1,600 40%
Green 60,000 1,350 10%
70–75 Red 1,300,000 3,900 20%
Purple 455,000 2,740 30%
Blue 117,000 1,810 40%
Green 78,000 1,455 10%
76–80 Red 1,650,000 5,000 20%
Purple 577,500 3,550 30%
Blue 150,000 2,350 40%
Green 100,000 1,890 10%
81–84 Red 3,250,000 67,500 20%
Purple 1,137,500 20,250 30%
Blue 200,000 6,750 40%
Green 160,000 3,375 10%
85+ Red 5,000,000 135,000 20%
Purple 1,500,000 45,500 30%
Blue 500,000 13,500 40%
Green 250,000 6,750 10%

Effects of Magical Potions and Magical Fire:

Using Magical Potions and Magical Fire increases the EXP gained, reducing the amount of EXP needed to activate a Magical Lamp. Below are the bonuses from these items:

~ Item EXP Bonus Duration Usage
Magical Lamp Refill Potion +20% 1 hour Unlimited
Magical Fire +100% 1 hour 5 per day

Example: If you need 250,000 EXP to obtain a lamp, with Magical Fire (+100%), you’ll gain double EXP, meaning you’ll only need to collect 125,000 EXP. With the Magical Lamp Refill Potion (+20%), you’ll need 208,333 EXP (250,000 / 1.2).

Without Bonuses Magical Lamp Refill Potion (20%) Magical Fire (100%)

L-Coin Drop

Premium Ticket L-Coins

Used to purchase various items in the L Shop.

Character Level Base L-Coin Amount With Weekend Bonus (+30%)
60 - 74 16,000 units 20,800 units
75 - 80 36,000 units 46,800 units
81 - 85 48,000 units 62,400 units
86 - 87 56,000 units 72,800 units
88 - 89 64,000 units 83,200 units
90 - 91 72,000 units 93,600 units
92 - 93 80,000 units 104,000 units
94 - 95 88,000 units 114,400 units
96+ 96,000 units 124,800 units

The number of coins can be increased using passive and active character skills.

Additionally, the server features a "Weekend Bonus," which activates from Friday 18:30 to Sunday 18:30. It increases the total number of coins earned per day by 30%, depending on your character’s level and current limit.

You can check your current limit by viewing the monster drop list in the corresponding section: "Daily Limited."

The window activates automatically during the event duration.



L-Coin drop from monsters per day: limited by character level.
Quest items can be obtained in a party.
Automatic skill learning (only for skills requiring SP points; paid skills must be learned manually).
VIP System: points can be earned by purchasing items in the Prime Shop, converting spent Giran Coins into VIP points.
Collection System (items have been added for easier completion of collections by category).
Pet System — temporarily disabled.
Random Craft System: updated with new items.
Item modification in packs is available: a guaranteed drop counts for both the pack and the original item together (total quantity).
Updated temporary zones, new hunting zones added.
Updated Daily Mission system with the ability to purchase some missions with Daily Task Tickets. Daily and weekly mission chains are available.
Ability to create a Command Channel without a clan, starting from 4 people.
Weekly updates: every Friday, an update is released with increased rewards, higher item modification levels, and new features.
Offline hunting system available: enable the feature in the game interface and familiarize yourself with the usage rules.
Telegram bot: use the .tg command to connect Telegram notifications and monitor your character.
Combat power ranking system, class rankings with available rewards.
Change language in-game — use the .lang command.
Introduction of a new Fortune drop system.
World chat is available from level 40, 30 messages per day, the number of messages can be increased by VIP level or special items


The following features will be disabled at the server’s initial stage:

  • Purchasing mission levels with Daily Task Tickets (the feature will be available later);
  • Activation of Hunting Pass sections (the feature will be available later).
  • Introduction of limited enchanting, phased (more details can be found in the game, in the enchanting window under the "Restrictions" button).
  • The Olympiad will be available 2 weeks after the server launch.

These measures are implemented to ensure equal conditions for all players.

Boss Availability at Server Launch:

At the time of the server launch, some bosses will be unavailable:

  • Certain bosses will appear in the game later to balance gameplay and give players time to prepare for their arrival.

Stay tuned for updates to find out when these bosses will become available!