logotype logotype
  • Ertheia x3
    Basic information
  • Class Balance
    Class Changes
  • Guaranteed Modification
    Item Modification
  • Premium Account
    Premium Account Information
  • Skill Modification
    Skill Modification
  • PK system
    Underground Labyrinth
  • Hunting Zones
    Location Features
  • Fortune System
    New spoiler system
  • World Trade
    New rules and policies
Hunting Zones

Features and events in locations

In this section, you will find information about various hunting zones available in the game. Each zone is a unique location with its own rules, features, and mechanics.

Lands of Shadow
When High Elves hunt in a certain area, there is a chance they may awaken a Young Tree of Life growing in that region.
When a character revives the Sapling of the Tree of Life, they receive positive effects for 30 minutes.

Lv. 1 Light of the Tree of Life HP Recovery Potion +50
Exp and SP Bonus +50%


  • The positive effect Light of the Tree of Life is applied to all characters within the corresponding area
  • If a character leaves the area, the Light of the Tree of Life effect disappears.
  • 30 minutes after awakening, the Young Tree of Life falls back into slumber.
Fairy Lands
The location has an event associated with mass killings of monsters. The mechanics work as follows:
Upon killing 500 monsters in a location, players receive a notification that two bosses will appear:

Lv. 90 Lycaria
Guardian of the Invaded Lands
Lv. 92 Lyansus
Guardian of the Invaded Lands


  • After killing both bosses, the next event activation becomes available after 2 hours.
  • In order for the bosses to respawn, players must again reach the threshold of 500 monster kills in the location.

Timed Hunting Zones

Transcendent Zone
With the help of Debbie the Grand Master, you can select a difficulty level to summon monsters.
Depending on the character's level and combat power (GS), you can choose an incredible temporal zone from level 1 to 11. The table below lists the requirements for character level and GS points to access each difficulty level:

Character Level Combat Power (GS) Overall Difficulty
70-76 Lv. 1
77-82 Lv. 2
83-86 Lv. 3
87 and above 0-200 Lv. 3
200-220 Lv. 4
220-250 Lv. 5
250-300 Lv. 6
300-350 Lv. 7
350-400 Lv. 8
1450-2000 Lv. 10
2000-3000 Lv. 11

Positive Effects

When you select a difficulty level, you are randomly transported to one of the race villages. If it matches your race, you receive the Race Blessing buff; if it’s a different race, you receive the Prophecy effect.

Icon Name Description
Race Blessing While training in the territory of the corresponding race, the EXP and SP bonus increases.
EXP and SP Bonus +200%
Prophecy While training in the territory of a different race, the EXP and SP bonus increases.
EXP and SP Bonus +50%

Additionally, after speaking with Debbie the Grand Master, a positive effect is applied to the character:

Icon Name Description
Grand Master's Transcendent Blessing The power of the Grand Master has helped you transcend the limits of your class.
Grand Master's Transcendent Blessing The power of the Grand Master has helped you transcend the limits of your class.
You cannot absorb Radiant Souls or Twilight Souls.

Upon receiving the Transcendent Grand Master's Blessing effect, skills are replaced for all classes, including the new Arteia class. These skills deal area-of-effect damage while the character remains in the location:

Before After