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  • Giran.World
    Basic information
  • Class Balance
    Class Changes
  • Guaranteed Modification
    Item Modification
  • Premium Account
    Premium Account Information
  • Skill Modification
    Skill Modification
  • PK system
    Underground Labyrinth
  • Hunting Zones
    Location Features
  • Fortune System
    New spoiler system
PK System

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The PK system on our server has been significantly modified and improved to provide a more balanced gameplay experience and better control over chaotic characters.

Player Kill Penalties:

  • For each kill of another character, the player receives a penalty of -100 reputation points.
  • Reputation can be restored by gaining experience from monsters. However, the maximum restoration for a large amount of experience is limited to 10 reputation points.
  • If a player has accumulated 10 or more kills, the reduction of reputation points decreases by 10% for every 10 kills. This continues up to 50 kills, where the penalty reaches 50%. As a result, instead of the standard reduction of 10 reputation points, the player clears only 5 points.
Detailed information
PK Count Penalty

Reputation (Gaining exp)

Reputation points are awarded based on the experience gained by the player.

0-9 0% +1-10
10-19 10% +1-9
20-29 20% +1-8
30-39 30% +1-7
40-49 40% +1-6
50+ 50% +1-5
  • To reduce the number of PK kill points, the player can use  Scroll: PK
Scroll: PK
Double-click to reduce PK points by 1. Can be used when the PK value is 1 or higher.
Cannot be used while in a chaotic state.

Character Visibility on the Map:

  • The number of characters displayed on the map is limited to 30 players.
  • The visibility priority depends on the level of negative reputation: the higher the negative reputation, the greater the chance of being noticed by other players.

The display of PK is limited to 30 players on the map, showing the following:

PK leaders who are currently online;

If multiple characters have the same number of PKs, the display prioritizes those with higher negative karma (the character with more negative karma is shown);

If both PK count and negative karma are the same, the killer who logs into the game first will be displayed on the map.

Punishment for Excessive PK:

  • Characters with extremely high negative reputation (-5000 reputation points) are sent to the Underground Labyrinth, a special zone designed for karma cleansing.
  • In this labyrinth, karma points do not change, and players are offered several ways to cleanse their karma and return to the normal world.

Ways to Cleanse Karma in the Underground Labyrinth:

  1. Collecting Signs of Repentance – The player must collect 100 Sealed Signs of Repentance by killing monsters in the labyrinth. After gathering enough, the player can speak with the Transport Coordinator to return to the city.
  2. Paying L Coins – The player can choose to pay a certain amount of L Coins to the Transport Coordinator for instant karma cleansing and immediate return to the city.

Important: The Free Teleport, Revenge, and Coordinate Transfer functions are disabled in the Underground Labyrinth. If a chaotic character attempts to use a teleport scroll, they will automatically be sent back to the labyrinth.

Icon Level Rep Description
Ур. 1 -100 The brutal massacre has drawn the attention of Einhasad, who is now watching over the character. P./ M. Def. -2%, Speed -1.
Ур. 2 -200 The brutal massacre has drawn the attention of Einhasad, who is now watching over the character. P./ M. Def. -3%, Speed -2.
Ур. 3 -300 The brutal massacre has drawn the attention of Einhasad, who is now watching over the character. P./ M. Def. -5%, Speed -3.
Ур. 4 -400 The brutal massacre has drawn the attention of Einhasad, who is now watching over the character. P./ M. Def. -7%, Speed -4.
Ур. 5 -500 The brutal massacre has drawn the attention of Einhasad, who is now watching over the character. P./ M. Def. -9%, Speed -5.
Ур. 6 -600 The brutal massacre has drawn the attention of Einhasad, who is now watching over the character. P./ M. Def. -11%, Speed -6.
Ур. 7 -700 The brutal massacre has drawn the attention of Einhasad, who is now watching over the character. P./ M. Def. -13%, Speed -7.
Ур. 8 -800 The brutal massacre has drawn the attention of Einhasad, who is now watching over the character. P./ M. Def. -15%, Speed -8.
Ур. 9 -900 The brutal massacre has drawn the attention of Einhasad, who is now watching over the character. P./ M. Def. -20%, Speed -9.
Ур. 10 -1000+ The brutal massacre has drawn the attention of Einhasad, who is now watching over the character. P./ M. Def. -30%, Speed -10.

When killing other players, the Death Knight gains the "Death Knight's Soul" effect instead of the "Einhasad's Observation" effect. This effect strengthens the knight's soul, increasing his P. Atk with each enemy killed.

Death Knight Soul
Icon Level Rep Description
Ур. 1 -100 Death Knight Soul Ability Every time an enemy is killed, the knight's soul is filled with energy, becoming stronger and increasing its level with each enemy killed. P.Atk. +100 P.Atk. +1%.
Ур. 2 -200 Death Knight Soul Ability Every time an enemy is killed, the knight's soul is filled with energy, becoming stronger and increasing its level with each enemy killed. P.Atk. +200 P.Atk. +2%.
Ур. 3 -300 Death Knight Soul Ability Every time an enemy is killed, the knight's soul is filled with energy, becoming stronger and increasing its level with each enemy killed. P.Atk. +300 P.Atk. +3%.
Ур. 4 -400 Death Knight Soul Ability Every time an enemy is killed, the knight's soul is filled with energy, becoming stronger and increasing its level with each enemy killed. P.Atk. +400 P.Atk. +4%.
Ур. 5 -500 Death Knight Soul Ability Every time an enemy is killed, the knight's soul is filled with energy, becoming stronger and increasing its level with each enemy killed.P.Atk. +500 P.Atk. +5%.
Ур. 6 -600 Death Knight Soul Ability Every time an enemy is killed, the knight's soul is filled with energy, becoming stronger and increasing its level with each enemy killed. P.Atk. +600 P.Atk. +6%.
Ур. 7 -700 Death Knight Soul Ability Every time an enemy is killed, the knight's soul is filled with energy, becoming stronger and increasing its level with each enemy killed. P.Atk. +700 P.Atk. +7%.
Ур. 8 -800 Death Knight Soul Ability Every time an enemy is killed, the knight's soul is filled with energy, becoming stronger and increasing its level with each enemy killed. P.Atk. +800 P.Atk. +8%.
Ур. 9 -900 Death Knight Soul Ability Every time an enemy is killed, the knight's soul is filled with energy, becoming stronger and increasing its level with each enemy killed. P.Atk. +900 P.Atk. +9%.
Ур. 10 -1000+ Death Knight Soul Ability Every time an enemy is killed, the knight's soul is filled with energy, becoming stronger and increasing its level with each enemy killed. P.Atk. +1000 P.Atk. +10%.

Features of the Underground Labyrinth:

  • On the lower floor of the labyrinth, killing monsters applies the Labyrinth Uniform Effect to the character. This is a special outfit worn by prisoners of the Underground Labyrinth, symbolizing their status as lawbreakers.

icon name about
uniform Labyrinth Uniform

Clothes worn by the prisoners of the Underground Labyrinth.
Reduces P. Def. for -20%, M. Def. for -20%, P/M. Attack for -10%, Accuracy -6, Speed -10, Reduces the effect of HP restoring skills by 80%.

While the effect lasts, you cannot use Teleport functions.

These changes make the PK system more fair and dynamic, encouraging players to act thoughtfully and take responsibility for their actions on the battlefield.